A Sheffield Zombie Film
Wednesday, 4 May 2011
The Final Product
This would be the first section of our film, I really like how this section has been edited its exciting and makes you want to see more.
The next few sections start to slow down a little.
The last section is the most peculiar to watch, I found it quite strange and funny at the same time. When the box that holds the pigeons appears it just pops out from no where, its quite comical. Unfortunately the pigeon didn't integrate into the footage nicely part of its disappeared I would have liked to have fixed this if I had the time.
I don't have this video at the moment but might be able to upload it at a later date.
Sunday, 1 May 2011
Editing
Editing was all left to the day before the deadline which I was a little unsure about. I was really worried that it wouldn't get finished. The first section of the film at the train station looked awesome. It was really jumpy and the audio of the zombies sounded really good. As the film goes on however, the editing looks like its been rushed and starts to get a little boring. I think we needed to keep the same quick feel that the first edit had. It was quite difficult to create a realistic zombie apocalypse with only five zombies, I think the main reason why it gets a little boring because it all the same thing over and over again. If we had been able to accomplish what we wanted to do with the amount of zombies growing and it getting more gruesome it would have looked so much better but it was very difficult to get people to be zombies in our film.
Sunday, 3 April 2011
Rendering the pigeon Animation
When rendering out the animation I couldn't decide which lights looked better in the animation. Some made really dark shadows, but another one made a really clear green and would have made it easier to get rid of and intergrate it into the other footage. I decided to use both lights and although this also didn't make the shadows very dark, it did make the pigeon look very cool so I decided to stick with this and see what the final render looks like.
It took about 4 hours altogether to render out.
The next step is to put it into after effects and delete all the green. hopefully this won't be too difficult I've never done it before.
The next step is to put it into after effects and delete all the green. hopefully this won't be too difficult I've never done it before.
Finished Pigeon Texture
After drawing on all the feathers I had a look at the texture on my pigeon modelled and thought it looked a bit flat and plain. I added loads of lines to the texture to make it look more scratchy and rough. I also had a look at more images of pigeons to see where there feathers are darker and where there light, I also added greens and purples to give the pigeon some more colour.
It took a longer time to do but I think it was worth it because it looks quite realistic
Thursday, 31 March 2011
The Pigeon is now fixed
I finally fixed the pigeon and this animation second time round looks better than the first one all I have to do now is finished the texturing and render it out. The animation isn't perfect but the way I've angled the camera you can't really see the flaws.
Tuesday, 29 March 2011
Disaster With the pigeon
I did something very stupid with the pigeon animation. In 3Ds Max you have layers, so a edit poly layer (for the model) a skin layer and a rigg layer. You ususally collapse the editable layers to make the file size smaller. I collapsed the rigged layer, saved the file and then shut down my computer when I reopened it the animation for the skeleton was still there but the skeleton was no longer attached to the pigeon. I bascially deleted the rigg layer, what makes it even worse is that 3Ds Max comes up with a box to say are you sure you want to do this it could delete everything, but because I was in a rush I just ignored the warnings signs and did it anyway.
To fix this problem I would have to re-rigg the skeleton to the model. Luckily I saved my project as a separate file before I rigged my model so now all I have to do is rigg it again and animate it. To make sure the pigeon is finished on time I'm going have to work extra hard.
To fix this problem I would have to re-rigg the skeleton to the model. Luckily I saved my project as a separate file before I rigged my model so now all I have to do is rigg it again and animate it. To make sure the pigeon is finished on time I'm going have to work extra hard.
Saturday, 26 March 2011
Presentation Results
The presentation results went well but colin and Darren did mention that the reason why we might be struggling a bit with our group is because we have too many chief's and not enough indians, too many roosters and not enough chickens.
Rachael and I thought it might be good if we meet up with the other roosters to see who's going turn into a chicken.
I thought it might be a little bit of a tence meeting because everyones been very stressed lately so I decided to draw a funny drawing to lift everyone spirits.
I'm more than happy to be a chicken I just need to be told what to do or I get confused and turn into a rooster.
The problem didn't seem to get completely resolved, after the meeting it seemed like no one wanted to push to much because they didn't want to create more tension. This all happened the last day of filming so when we were discussing what should happen at the end of the film no one seemed to have a clear idea of what they wanted to do with the pigeon. Someone suggested why don't we just get rid of it altogether or just have a still of it. I was really confused of where this came from because I thought everyone liked the pigeon idea. I asked everyone two weeks into the project whether they liked the pigeon idea and I was happy to drop it as I hadn't spent that much time on it at that point, but they said they all liked it and wanted to carry on with the idea. I said I wasn't happy with us dropping the idea as I had already spent so much time modelling and texturing the pigeon.
Rachael and I thought it might be good if we meet up with the other roosters to see who's going turn into a chicken.
I thought it might be a little bit of a tence meeting because everyones been very stressed lately so I decided to draw a funny drawing to lift everyone spirits.
I'm more than happy to be a chicken I just need to be told what to do or I get confused and turn into a rooster.
The problem didn't seem to get completely resolved, after the meeting it seemed like no one wanted to push to much because they didn't want to create more tension. This all happened the last day of filming so when we were discussing what should happen at the end of the film no one seemed to have a clear idea of what they wanted to do with the pigeon. Someone suggested why don't we just get rid of it altogether or just have a still of it. I was really confused of where this came from because I thought everyone liked the pigeon idea. I asked everyone two weeks into the project whether they liked the pigeon idea and I was happy to drop it as I hadn't spent that much time on it at that point, but they said they all liked it and wanted to carry on with the idea. I said I wasn't happy with us dropping the idea as I had already spent so much time modelling and texturing the pigeon.
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